Arcane Archer

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Master of the elven warbands, the arcane archer is a warrior skilled in using magic to supplement his combat prowess

Game Requirements

Base Attack Bonus: +6

Feats: Weapon Focus (Longbow or Shortbow), Point Blank Shot

Race: Elf or Half-Elf

Spellcasting: Ability to cast Arcane spells (Bard, Sorcerer, or Wizard classes)

Amia Specific Changes

Archers in general have added benefit from the addition of "Magic Arrow Bags". These scripted items can be targeted onto a stack of arrows, which then replenish them to maximum at a much reduced cost. The arrows are tagged stolen, and cannot be sold back to a merchant, however.

Arcane Archers can cast a small variety of spells on a stack of arrows. Only basic non-magical arrows may be imbued this way, including unlimited arrow (Basic) stacks. The arrows will do bonus damage based on the spell. This uses a charge of the "Imbue Arrow" feat. The duration is 1 Turn per Spell Caster level + Arcane Archer Levels.

The following damages are applied:

Arcane Spell 1d6 Bonus Damage to Arrow
Ice Storm Cold Damage
Mestil's Acid Breath Acid Damage
Fireball Fire Damage
Lightning Bolt Lightning Damage
Enervation Negative Damage
Sound Burst Sonic Damage