Barbarian

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Barbarians are mighty warriors who rely on their strength and incredible toughness, as empowered through ancestral totems and nature spirits to win battles. Barbarians are less versatile than the often more civilized fighters but are adept at dealing heavy damage to their foes quickly.

Class Information

Description: Barbarians are brave, even reckless warriors, and their great strength and heartiness makes them well suited for adventure. Barbarians scornfully reject the fighter traditions of arms training and discipline, instead tapping into a powerful rage that makes them stronger, tougher, and better able to withstand attacks. They only have the energy for a few such displays per day, but it is usually sufficient. Constant exposure to danger also gives barbarians a sort of "sixth sense," a preternatural ability to sense danger and dodge attacks, and their running stamina is legendary.

Alignment restrictions: any non-lawful

Hit die: d12

Proficiencies: armor (light, medium), shields, weapons (martial, simple)

Skill points: 4 + int modifier ( (4 + int modifier) * 4 at 1st level)

Skills: craft armor, craft trap, craft weapon, discipline, heal, intimidate, listen, lore, parry, ride, taunt

Unavailable feats: brew potion, craft wand, curse song, divine might, divine shield, extra music, extra turning, lingering song, quicken spell, scribe scroll, spell focus, weapon specialization These general feats cannot be selected when taking a level of barbarian.

Primary saving throw(s): fortitude

Base attack bonus: +1/level

Amia Changes

The following Rages replace the Normal and Greater rages, and work with the Thundering and Terrifying Rage feats, if you have them. Their duration is 5 + CON modifier rounds. The Intensity and Ferocity attacks are set by a widget that you can get from a DM.

Barbarian’s Rage

+1 bonus to Attack per 4 levels of Barbarian. Capped at +6.

+1 bonus to Damage per 4 levels of Barbarian. Capped at +5.

+1 bonus to Will saves per 8 levels of Barbarian. Capped at +3.

+3 hitpoints per Barbarian level.

+2 bonus to Fort saves

Penalized -2 to Armor Class. This is voided at Barbarian level 17 and above.


Intensity Attack

A focused Barbarian rage that channels their fury into raw speed, ignoring wounds as they blitz around the battlefield. Available at Level 10 barbarian.

+1 bonus to Attack per 4 levels of Barbarian. Capped at +6.

+1 bonus to Dodge AC per 8 levels of Barbarian. Capped at +3.

+3 hitpoints per Barbarian level.

+2 bonus to Reflex saves

+2 bonus to Fort saves

+2 Regenation / round


Ferocity Attack

A focused Barbarian rage that sends the barbarian into a true frenzy of whipping blades and destructive might. The price for pure offense however, is a lack of defense. Available at Level 15 barbarian.

+1 bonus to Attack per 4 levels of Barbarian. Capped at +6.

+1 bonus to Damage per 4 levels of Barbarian. Capped at +5.

+1 bonus to Will saves per 8 levels of Barbarian. Capped at +3.

+2 bonus to Reflex saves

Hasted

Culture

Barbarians are common within several organizations within Faerûn such as Uthgardt warrior traditions of the Silver Marches and Icewind Dale, the primal warriors of the Reghed Glacier, wild tribes of the Chondalwood, Chult, and the famous berserkers of Rashemen and its neighboring regions. However, contrary to common belief, not all warriors who live outside civilization's borders are barbarians. Only those who embrace the wild and primal ways of the rage can rightly call themselves barbarian, imbuing them with a wild spirit not found amongst most warriors. Barbarians' feral nature means they lack the discipline to be lawful, though all other alignments are found amongst barbarians.

Barbarians have a reputation, perhaps not completely deserved, as reckless ruffians and savage nuisances who needless disrupt society by acts of mayhem. However, barbarians, while undoubtedly feral and unpredictable by the nature of their rages are not necessarily uncultured brutes and have time and time again proven cunning and resourcefulness as well as sheer physical power and endurance. Sometimes, in spite of their aversion to order, barbarians even demonstrate honor.

However, barbarians are united, no matter their origins, by a marked lack of disciplines or patience for the laws and traditions that others adhere to. Likewise, while a generalization, it is true to some degree that nearly all barbarians come from outside the confines of settled civilization, being far more common amongst nomadic tribes or frontier settlers than they are amongst urban city dwellers. It is from these remote origins that barbarians often derive their reverence for nature, which brings them close to druids, rangers, and others who venerate the wilderness and honor it.

Many barbarians are human, since humans are amongst the most widespread of the race as well as, in many cases the most uncivilized. However, orc and goblinoid barbarians are more common still and are sometimes the most commonly encountered soldiers of their race. Barbarians from the other races are relatively rare, though amongst elves there are the wild elves, amongst halflings the ghostwise, and amongst dwarves the wild dwarves, each of which have barbarian traditions. Half-elves from the Yuirwood are also sometimes drawn to the way of the barbarian, as are planetouched raised amongst tribal cultures. Dragonborn, goliath, and half-elven barbarians are also fairly common, dragonborns and half-elves preferring the way of thaneborn barbarians, while goliaths are more often rageblood barbarians.

Barbarians have varying attitudes towards magic. On the one hand, barbarians distrust most things they do not understand and this extends towards what they call "book magic" or magic learned in a school or university, such as that used by swordmages or wizards. On the other hand, barbarians are themselves wielders of primal magic, as are the druids many barbarians call friends, or at least allies. Likewise, barbarians often show a large degree of respect for sorcerers, whose approach to magic is much like their own approach to combat. In no small way it is likely that the barbarian prejudice against scholarly magic is due in part to the fact that many barbarians are illiterate.