BrainSplitter's Guide to Subraces

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Hello everyone.

I believe it's time to clear up any and all confusion on the famous... Subraces!.

Firstly, there are a few points we must make on what a subrace is.

A subrace, as far as mechanics is concerned and in laymans terms, is a different skin for your characters! You may be an elf, but you can have tiefling abilities, sort of like putting on another outfit over that elf.

Now, how do subraces work? Subraces work by completely overwriting your character's Racial Traits. These can be such things as...

* Racial bonuses to an ability  [Eg. Elves get +2 DEX, -2 CON]
* Supernatural abilities        [Eg. Earth Genasi get the Stoneskin supernatural ability]
* Speeds and movement           [Eg. Fae are faster than all other races]
* Etcetera. 


Now these abilities, as stated earlier, are overwritten completely. All ability modifications are "Cancelled Out" (go back to math class, folks!) and the newer abilities are applied.

Take for example, an Elven Aasimar. Of course, we can only choose ELF in the character creation menus, so we use that as our base and enter "aasimar" into the subrace field. Remember, you need to use the EXACT lettering used in the Subraces Page.

So, an Elf gives us +2 Dexterity and -2 Constitution. Let's assume that all of our elf's abilities are 10.

STR 10
DEX 10
CON 10
INT 10
WIS 10
CHA 10

Now, in the Character Creation, the modifiers are applied already, giving us...

STR 10
DEX 12
CON 8
INT 10
WIS 10
CHA 10

So, you walk into the game as an Elf with those stats... But, we wanted to be an Aasimar, didn't we? Time to apply those changes!

Firstly, we have to cancel out the Elven traits... This is done by reversing the modification. Remember how we had +2 Dexterity, -2 Constitution? Well, to reverse them we give our elf -2 Dexterity, +2 Constitution. Resulting in us getting..

STR 10
DEX 10
CON 10
INT 10
WIS 10
CHA 10

And, at the same time. We apply the Aasimar bonuses, which is +2 Wisdom, +2 Charisma.

STR 10
DEX 10
CON 10
INT 10
WIS 12
CHA 12

And there are our ending stats. Now, this same modification happens all over your character sheet. Elven bonuses to Spot, Listen and Search? Replaced with Spot and Listen bonuses, or removed entirely if you decide not to be an Aasimar elf.


Also, there are some other things we should note about subraces...


Race Specific Classes. If you want to become one of these, it is required that you do not choose to play anything that states "Racial Type changes to <Race>;", as this modification stops you from fulfilling the racial requirement. Yes, this means you cannot make our Elven Aasimar into an Arcane Archer... Sorry folks!

Another note is Humans. Again, if you change to something that has "Racial Type changes to <Race>;", you'll lose your added skill point per level. Unfortunately, due to technical issues, the added feat at level 1 and the four skillpoints are kept. But I urge you not to abuse this.


So, if you want to know what's going to happen when you pull that lever, do the following...

Adjust the ability scores mentally by reversing the ability modifications in character creation. Predict the changes that will happen with the adjustment mentally. Start making your character!


And, mind, since they overwrite, abilities won't stack. A Tiefling (+2 Dex among other things) Elf (+2 Dex as well) will not result in a +4 Modification, it'll only have a +2 Modification (which is already done in character creation).


This has been a public service post by the friendly forum peacekeeper.

~Ron BrainSplitter.