Pale Master

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Pale Master
Pale Master
"The dead aren't so bad once you get to know them."
Prestige Class (PRC)
Alignment Any non-good
Arcane Spellcasting Level 3 or higher
Special The candidate must have spent three or more days locked in a tomb with animate undead. This contact may be peaceful or violent. A character who is slain by the undead and later raised still meets the requirement, although the resulting level loss may delay compliance with other prerequisites.
Tip Sorcerers and wizards make powerful pale masters. Additional spell-casting ability is sacrificed for a stronger melee presence.

*Note: Some items may only apply to PnP and do not exist or appear in the same fashion in the realm of Neverwinter Nights and/or Amia.

Necromancy is usually a poor choice for arcane spellcasters—those who really want to master the deathless arts almost always pursue divine means. However, there is an alternative for those who desire power over the undead but refuse to give up their arcane craft completely. Enter the pale master, who draws on a font of special lore that provides a macabre power all its own.

Virtually all pale masters are former wizards or sorcerers, due to the arcane talents required for entry into the class. Some have also dabbled in divine magic, perhaps multi-classing as clerics, before following this path.

NPC pale masters head special strike groups containing lesser undead, supplemented as needed with more powerful summoned undead. Sometimes they serve or act in collusion with powerful evil characters, such as true necromancers or divine spellcasters with Death as one of their domains. Wherever pale masters go, undead follow. Often it is difficult to tell a pale master from the undead that he surrounds himself with.

Class Skills

The pale master’s class skills are concentration, craft armor, craft trap, craft weapon, heal, hide, listen, lore, move silently, persuade, spellcraft.

Skill Points at Each Level: 2 + Int modifier.
Hit Die: d6 (NWN/Amia), d4 (PnP)

Class Features

All of the following are class features of the pale master prestige class as they appear in D&D PnP. See below for NWN/Amia equivalents.

Weapon and Armor Proficiency: Pale masters gain proficiency with light and medium armor. They gain no proficiency with any weapons or shields.
Spells per Day/Spells Known: Beginning at 2nd level, a pale master gains new spells per day (and spells known, if applicable) as if he had also gained a level in an arcane spellcasting class to which he belonged before adding the prestige class level. He does not, however, gain any other benefit a character of that class would have gained (improved chance of turning or destroying undead, metamagic or item creation feats, and so on). If he had more than one arcane spellcasting class before becoming a pale master, he must decide to which class to add each level for the purpose of determining spells per day and spells known.
Animate Dead (Sp): Starting at 2nd level, a pale master begins to exercise control over the undead. Once per day, he can use animate dead, as the spell, without need of a material component. Use the pale master’s highest arcane caster level as the caster level for this effect. All other level restrictions of animate dead still apply. For example, a 6th-level sorcerer/3rd-level pale master can animate up to 16 HD of undead with a single use of this ability. Likewise, he can control up to 32 HD of undead created using this ability, the animate dead spell, or both.
Darkvision (Ex): At 3rd level, the dark begins to lose its mysteries to a pale master, who gains darkvision out to 60 feet. If he already has darkvision, its effective distance increases by 60 feet.
Undead Armor Affinity (Ex): A pale master has an instinctive feel for undead armor. At 4th level and higher, he treats the undead armor as if its arcane spell failure chance were 10% less. At 8th level, this reduction improves to 20%.
Control Undead (Sp): Once per day, a pale master of 5th level or higher can gain control over an undead creature (with Hit Dice equal to or less than his highest arcane caster level) by making a successful touch attack against it. The undead creature receives no saving throw to resist this effect. The control lasts for 1 round per class level. When the duration expires, the undead creature returns to its former allegiance, if any. The newly controlled undead can still be turned or rebuked as normal. This effect is otherwise identical to the control undead spell. This ability is in addition to the number of undead a pale master can control using his animate dead ability.
Deathless Vigor (Ex): Beginning at 5th level, a pale master’s body becomes more akin to the undying flesh of his undead associates. The character gains a +4 bonus on Fortitude saves except against effects that also work on objects.
Undead Graft (Su): At 6th level, a pale master gives in to terrible necrophiliac urges. He cuts off his arm and replaces it with an undead prosthetic, which may be skeletal in form or preserved flesh stitched in place like that of a flesh golem. Regardless of its composition, the graft grants a +4 inherent bonus to the character’s Strength score. Additionally, the undead graft allows him to deliver horrible touch attacks. A pale master can use this ability once per day at 6th level, twice per day at 8th level, and three times per day at 10th level. The character must declare that he is using this ability before making the attack roll; a failed attack roll still expends that use of the ability. Each time he makes a touch attack using this ability, the pale master can select from any of the effects described below for which he meets the prerequisite class level. The save DC for the pale master’s touch attacks is 10 + his pale master class level + his Cha modifier.
Paralyzing Touch: Any living foe except for an elf that is hit by a pale master’s touch attack must succeed on a Fortitude save or be paralyzed for 1d4+1 rounds. Prerequisite: Class level 6th.

NWN/Amia Specific

  • Boneskin (Level 1): +2 to natural armor class. Every four levels this increases by an additional +2.
  • Animate Dead (Level 2): Once per day can summon an undead servant.
Note: Refer to the custom Amian summon page.
  • Darkvision (Level 3): Able to see in the dark
  • Summon Undead (Level 4): Can summon more powerful undead.
Note: Refer to the custom Amian summon page.
  • Deathless Vigor (Level 5): Gains three additional hit points as per the Toughness feat.
  • Undead Graft (Level 6): Replaces arm with an undead version that twice per day can paralyze opponents. At level 8 an additional use per day is gained.
  • Tough as Bone (Level 7): : Immune to hold, paralyze, stun.
  • Summon Greater Undead (Level 9): Can summon a very powerful undead creature, once per day.
Note: Refer to the custom Amian summon page.
  • Deathless Mastery (Level 10): Immune to critical hits.
  • Deathless Master Touch (Level 10): The undead arm graft is replaced with this more deadly arm. It can kill with just a touch. This ability may be used 3x/day.

Every 2 levels, the pale master gains additional spells per day, as if they had leveled in their previous spell caster class. This gain only applies to spells per day and not caster level.


Libris Mortis