Player Shout Commands
Shout commands are strings of text written in the shout channel as a player. Bear in mind, as a player you cannot make shouts at all so there's no chance of accidental shouts.
You can access the shout channel by either by pressing the "talk" icon and choosing "shout" from the drop box or can type "/s", without the "", and then all text following the /s will go in the shout channel. Likewise you can access the whisper (/w) and talk (/t) channel.
There are three different commands to use as a player, these are voice commands, bio commands and finally file commands. They will be described below.
This command enables you to make your companion (eg ranger companions), familiar (eg psudodragon) and summon (eg dire badger) to speak without actually possessing it.
The command looks like this;
The three letters stand for the different kinds of critters that it works on. So C= companion, F= familiar and S= summon.
To use the command type "f_voice" and the letter of the critter you want to speak. eg "f_voice S Elves shall rule all!"
By typing that command into the shout channel your summon will say "Elves shall rule all!".
Note the space between the letter and the text. Also be aware that you can only make your own creatures speak, not other players'.
This command enables you to alter your character biography (the bit you filled out at character creation, below your name) ingame.
The command looks like this;
The letters once again stands for different functions within the command. Let us go through them one by one.
- R= revert is basically a failsafe should anything go wrong when you are altering the bio. It changes your bio back to what it was at character creation.
So using "f_bio R" will wipe the whole current bio clean and revert it to how it looked when you made the character.
- B= Break adds a line break (return) to the end of your current bio which is useful when you want to spread out you bio to make it more reader friendly.
So using "f_bio B" which will make the text jump down a line basically.
- N= new overwrites current bio with [text] and adds a space to the end. [text]is what you write after the command letter.
So using "f_bio N A superior elf stands before you brimming with energy." will erase your previous bio and replace it with "A superior elf stands before you brimming with energy".
- A = add appended to the current bio with text and a space
So using "f_bio A Elves superpwns stunties" will add the line "elves superpwns stunties" after the last sentence in the current bio.
This command enables you to manipulate the characters you have in your vault or archive. Your character vault consists of all characters stored on your cd-key who is not archived and it is the list you choose from when you login. The archive is likewise linked to your cd-key but is not showed when you login into the server.
The basic command looks like this;
f_file [function] [secondary parameter]
There are four different functions which are:
- Store. This function allows you to move characters from your server vault to your archive. You can use this to remove unwanted characters from the login screen. You can either use the shortened character name or the number for the character as shown by the show function.
So using "f_file store myawsomeelf" will move the character my awsome elf from the server vault to the archive.
- Restore. This function works the other way around and allows you to bring back a character from your archive into your vault. So in case your character has been auto-archived you can use this command to get the character back.
So using "f_file restore myawsomeelf" will bring back the archived character my awsome elf into the server vault and thus playable.
- Show. This function is very useful if you are unsure what the character files are called exactly. It can be used to show exactly what you have in your archive and server vault. It also gives each character file a number which you can use in the store/restore commands instead of the full file names.
So using "f_file show archive" will show all characters currently in your archive and give them each a number.
- Rename. This command differs a bit from the others as you need to write both the old and new character name. So it looks like this; "f_file rename myawsomeelf punnyorc" You can use this command to rename character files in your archive. eg if you have some old characters left from rebuilds you rename them so you can tell them apart later.
So using "f_file archive myawsomeelf punnyorc" will rename the character file myawsomeelf to punnyorc instead.
Character file names are shorterned in the archive version to a maximum of 16 letters and all special characters and spaces are ignored.
- In some cases you can't bring too old characters back into the vault, if so you will need to contact an admin to look for the character file manually. (The current admins are Disco, TormakSaber and Nekh)
- In most cases it doesn't matter wherever you use capital letters or not. Should you encounter any problems you can try going that way.
- Remember that typing in the basic command followed by a question mark will provide you with help and instructions on how to use the commands. eg "f_file ?", "f_bio ?" and "f_voice ?"
- The store function (f_store) cannot create an archive folder by itself so you will have to wait until an character have been automatically stored before you can move characters with the store command.