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To play a Subrace, simply pick the correct Race and then type in it’s recognized word (case insensitive) in the Subrace field of the Character Creation Menu. In the table below, the modifiers override the standard race modifiers. Once you’ve joined the game, speak with the Keeper of Souls (in the entry) to activate your Abilities.

If there's a wikipage available, please read up on your race as well.

Also, there's a guide here which may assist you. BrainSplitter's Guide to Subraces

Standard Amia Subraces list
Race Subrace Favored Class Modifiers Recognized Words
Dwarf Shield Fighter Class Default -
Duergar Fighter Abilities: CON +2, CHA –4

Immunities: Paralysis, Poison, Phantasmal Killer (spell)
Skills: +4 Move Silently, +1 Listen, +1 Spot
Spell-like Ability: Invisibility
Light Sensitivity

Gold Fighter Abilities: CON +2, DEX –2

Feat: Favored Enemy (Aberration)

Elf Moon Wizard Class Default -
Aquatic Fighter Abilities: DEX +2 , INT –2

Immunity: Drown (spells and spell-like abilities)
Requires: Platinum Coin (Aquatic Elf)*

Drow Cleric(F), Wizard(M) Abilities: DEX +2, CON -2, INT +2, CHA +2

Spell Resistance = 11 + Class Level
Feat: Darkvision
Saving Throw Bonus: Will Saves versus all spells and spell-like abilities +2
Spell-like Ability: Darkness
Light Sensitivity
Level Adjustment: +2

Fey'ri Sorcerer Abilities: +2 Dexterity, +2 Intelligence, -2 Constitution

Feat: Darkvision
SkillBonus: +2 Bluff, +2 Hide
Spell-like Ability:Clairaudience/Clairvoyance
Resistances: Fire 10
Racial Type changes to Outsider
Level Adjustment: +1
Requires: Platinum Coin (Fey'ri)*

Feytouched Bard Abilities: +2 Dexterity, -2 Constitution, +2 Charisma

Feat: Low-light Vision
Saving Throw Bonus: +4 Will
Spell-like Ability: Charm Person
Racial Type changes to Fey
Level Adjustment: +1

Shadow Rogue Abilities: +2 Intelligence, +2 Dexterity, -2 Constitution, -2 Charisma

Skills: +4 Hide, +4 Move Silently
Permanent Ultravision
Level Adjustment: +1
Requires: Platinum Coin (Shadow Elf)*

Snow Ranger Abilities: +1 Strength, +1 Dexterity, +1 Constitution, -2 Wisdom

Resistance: Cold 5
Requires: Platinum Coin (Snow Elf)*

Sun Wizard Abilities: INT +2, CON -2 sun
Wild Sorcerer Abilities: DEX +2, INT –2 wild
Wood Ranger Abilities: STR +2, DEX +2, CON –2, INT –2 wood
Gnome Rock Wizard Class Default -
Svirfneblin Wizard Abilities: STR –2, DEX +2, CON -2, WIS +2, CHA –4

Armor Class: +3 Dodge
Saving Throw Bonus: +2 Universal Saves
Skills: +4 Hide
Feats: Darkvision, Stonecunning
Spell Resistance = 11 + Class Level
Spell-like Abilities: Blindness/Deafness, Displacement, Camouflage
Level Adjustment: +2

Half-Elf Standard Any Class Default -
Half-Drow Any Feat: Darkvision halfdrow
Halfling Lightfoot Rogue Class Default -
Elfling Rogue Abilities: +2 Dexterity, -1 Constitution, -1 Strength, +2 Charisma, -2 Wisdom

Saving Throw Bonus: +2 Will
Movement Speed: -5%
Feat: Low-light Vision
Immunity: Sleep
Skill: +2 Hide, +2 Move Silently, +2 Search, +2 Spot
Level Adjustment: +1
Requires: Platinum Coin (Elfling)*

Faerie Sorcerer Abilities: STR –4, DEX +8, CON -4, INT +1, CHA +2

Appearance: Pixie
Skills: +8 Hide, +4 Taunt
Movement Speed: +20%
Feat: Low-light Vision
Racial type changes to Fey
Halfling bonuses removed
Requires: Platinum Coin (Faerie)

Ghostwise Ranger Abilities: DEX +2, STR –2

Skills: +2 Animal Empathy, -2 Concentration, +2 Spot
Spell-like Ability: Clairaudience/Clairvoyance

Goblin Rogue Abilities: STR -2, DEX +2, CHA –2

Appearance: Goblin
Skills: +4 Discipline, +4 Move Silently
Feat: Darkvision
Racial type changes to Goblinoid
Halfling bonuses removed

Kobold Sorcerer Abilities: STR -4, DEX +2

Appearance: Kobold
Skills: +2 Craft Trap, +2 Search
Feat: Stonecunning
Light Sensitivity
Racial type changes to Reptilian
Halfling bonuses removed

Strongheart Fighter Abilities: STR +2, DEX +2, CON –2

Armor Class: Dodge +2
Skills: +5 Discipline
Level Adjustment: +2

Half-Orc Standard Barbarian Class Default -
Hobgoblin Fighter Abilities: +1 Dexterity, +1 Constitution

Skill: +4 Move Silently
Feat: Darkvision
Appearance: Hobgoblin

Orog Fighter Abilties: STR +2, CON +2, INT -2, WIS -2, CHA –2

Armor Class: Dodge +2
Feat: Toughness
Skills:+2 Craft Weapon, Craft Armor
5/- Fire and Cold Resistance
Light Blindness
Level Adjustment: +1

Ogrillion Barbarian Abilities: STR +2, CON +2, INT -2, CHA –2

Armor Class: Natural +2
Level Adjustment: +1

Human Standard Any Class Default -
Calish'ite Sorcerer Abilities: +1 Intelligence, +1 Charisma, -1 Constitution, -1 Wisdom

Feat: Silver Palm
Skill: -2 Discipline

Chultan Ranger Abilities: +2 Dexterity, -2 Charisma

Feat: Snake-blooded
Saving Throw Penalty: -1 Will

Damaran Monk Abilities: +1 Wisdom, +1 Dexterity, -2 Strength, -1 Intelligence

Feat: Bull-headed

Durpari Bard Abilities: +2 Charisma, -1 Strength, -1 Constitution

Feat: Artist

Ffolk Druid Abilities: +1 Wisdom, +1 Constitution, -1 Strength, -1 Intelligence

Skills: +2 Animal Empathy, +2 Lore

Halruaan Wizard Abilities: +2 Intelligence, -2 Constitution, -1 Wisdom

Feat: Courteous Magocracy

Mulan Cleric Abilities: +1 Wisdom, -1 Dexterity

Feat: Strong Soul

Shadovar Rogue Abilities: +1 Dexterity, +1 Intelligence, -2 Constitution, -1 Wisdom

Feat: Stealthy

Tuigan Fighter Abilities: +1 Strength, -1 Dexterity

Feat: Blooded

Universal Standard Class Default Class Default -
Aasimar Paladin Abilities: WIS +2, CHA +2

Skills: +2 Listen, +2 Spot
Feat: Darkvision
Spell-like Ability: Light
Resistances: Cold 5, Electricity 5, Fire 5
Racial type changes to Outsider
Level Adjustment: +1

Tiefling Rogue Abilities: DEX +2, INT +2, CHA –2

Skills: +2 Bluff, +2 Hide
Feat: Darkvision
Spell-like Ability: Darkness
Resistances: Acid 5, Electricity 5, Fire 5
Racial type changes to Outsider
Level Adjustment: +1

Air Genasi Rogue Abilities: DEX +2, INT +2, WIS –2, CHA –2

Feat: Darkvision
Spell-like Ability: Gust of Wind
Racial type changes to Outsider

Earth Genasi Fighter Abilities: STR +2, CON +2, WIS –2, CHA –2

Feat: Darkvision
Spell-like Ability: Stoneskin
Racial type changes to Outsider

Fire Genasi Wizard Abilities: INT +2, CHA –2

Feat: Darkvision
Spell-like Ability: Fireball
Racial type changes to Outsider

Water Genasi Cleric Abilities: CON +2, CHA –2

Feat: Darkvision
Spell-like Ability: Ice Storm
Racial type changes to Outsider


  • To play a platinum coin race, you will need to send the DMs a request, along with a character bio, and backstory (reason for them to be on Amia). Information/help will be given upon request.