Master of the elven warbands, the arcane archer is a warrior skilled in using magic to supplement his combat prowess
Base Attack Bonus: +6
Feats: Weapon Focus (Longbow or Shortbow), Point Blank Shot
Race: Elf or Half-Elf
Spellcasting: Ability to cast Arcane spells (Bard, Sorcerer, or Wizard classes)
Amia Specific Changes
Archers in general have added benefit from the addition of "Magic Arrow Bags". These scripted items can be targeted onto a stack of arrows, which then replenish them to maximum at a much reduced cost. The arrows are tagged stolen, and cannot be sold back to a merchant, however.
Arcane Archers can cast a small variety of spells on a stack of arrows. Only basic non-magical arrows may be imbued this way, including unlimited arrow (Basic) stacks. The arrows will do bonus damage based on the spell. This uses a charge of the "Imbue Arrow" feat. The duration is 1 Turn per Spell Caster level + Arcane Archer Levels.
The following damages are applied:
|Arcane Spell||1d6 Bonus Damage to Arrow|
|Ice Storm||Cold Damage|
|Mestil's Acid Breath||Acid Damage|
|Lightning Bolt||Lightning Damage|
|Sound Burst||Sonic Damage|