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Location Type City-state
Region Southern tip of the Island of Amia
Nationality {{{nationality}}}
Ruler {{{ruler}}}
Capital {{{capital}}}
Government Republic, Commonwealth
Population 29,204
Size {{{size}}}
Alignment True Neutral, Lawful Neutral
Religions Helm, Torm, Waukeen, Tymora, Lathander
Emblem Two moons conjoined by the rim of a copper piece, bearing a starfilled sky in the background
Colours Blue, silver
Colors {{{colors}}}
Imports Mercenaries, beef, silk, spices, general supplies, timber, ship supplies, coffee, tea, tobacco
Exports Arms & armor, adventuring supplies, metal, glassware, arcane salvage
Races Humans 67%, Half-elves 7%, Elves 6%, Dwarves 8%, Halflings 3%, Gnomes 3%, Other 6%
Factions {{{factions}}}
Business {{{business}}}
Status {{{status}}}

The primary settlement on the Isle of Amia, Cordor has learned to tend to its own affairs, respect its neighbours, and care for its land. Until recently, Cordor was openly accepting of most all races, acting as a refugee city focused around the trade of wares and communications between the various groupings, as well as acting as a safe haven for those who didn't "fit the mould". This was recently abolished and Cordor has become less accepting through allowing those of unique blood to reside.

Heavily inhabited by adventurers, Cordor was until recently ruled by the firm-handed Duke Montgomery D'Cordor, an archmagi of the highest degree with ties to the neighbouring city of Wharftown and a partial alliance with the somewhat distant city of Kohlingen. The current rulers of the city is the Provisional Ministry of the Republic. Under the Expanded Internim Legislative Powers Act the ministers have been granted temporary powers to govern the day to day affairs of Cordor until an election can be held.

Well known for being an adventurer's paradise, many of the nature flock to Cordor from such ports as Baldur's Gate and Waterdeep, with the promise of tales and gold; most hearing early of the constant attacks of kobolds, orcs, and other beasts of the nature across the isle.

Legislation of Cordor

Information pertaining to the Laws of Cordor, and the enforcement thereof, can be found here.

Life and Society

The city itself is divided into four distinct districts, with West Cordor housing more wealthy individuals of Cordor though the formation of the Commonwealth has seen a dramatic decrease in property values in the district. East Cordor being is mostly known for housing all the major temples in the city and the famous Cordor Market Hall where just about anything can be sold or brought. Cordor Central remains a fashionable district in paticular because of the reknown Sphere Theater, though also a fair number of merchants make their home there as well. South Cordor was previously infamous because of the lethal crime rates though due to the dedication of the newly formed Commonwealth Guard the tide has been turned. Together with the increased guard effort, government founded projects such as the "South Cordor Housing Project" have managed to break the spiral of crime in the district.

Cordor on a citizen's level is loosely structured and allows considerable freedom for most of the populace to follow their own dreams of success in business and trade, with many wealthy and quick minded individuals making use of the rapidly evolving economy. The commonfolk often work behind the scenes, earning their keep by ensuring that Cordor is primarily self reliant, allowing the city to thrive.

Cordor military is the backbone behind the safety of the city and its inhabitants, primarily composed of conscripted citizens brought into the force at their appropriate working age, trained into a life of military drills and consistent training. Most all of the policing force and the military are well equipped and trained to deal with the consistent threat of adventurer incidents. The revolution has also seen changes to the miliary structure of Cordor. Under the Emergency Paramilitarization of the Commonwealth Guard Act the law enforcers of the city were expanded into the military force of the Republic as well. In addition to reflect the changed nature of the Commonwealth Guard the colour gold has been entirely removed from the guard uniform. Gold has traditionaly been the colour of the nobility and this is directly opposed to the ideals of the Commonwealth.

The adventurers themselves are hard to ignore to anyone entering the city, most commoners being ever careful of these figures, the uncertainty as to their nature and intent consistently shown through their numbers. Most of the citizens have tried to actively remove the adventurers from the city, though their required presence to deal with such threats as kobolds and orcs leave the city having to grudgingly accept their existence.

Major Geographical Features

See here for IG map

There is also a Numbered Cordor Map available.

Fate's Channel: One of the few reminders of the devastation the city of Cordor once faced, this natural channel cuts through Cordor from east to west. Now acting as a primary transport route for the new gondolier services, Fate's Channel has become a useful tool for crafters along the line, having constructed gnomish watermills to put it to good use.

Helm's Hill: A subtle incline that the city of Cordor was built on, Helm's Hill stands as the foundation for the now thriving port city, having once been the majority of the reason for such a location to be used. The height outwards towards the outskirts on either side allow for scouts and the like to see a threat at a great distance, while the natural, yet subtle, decline away from the edge allows for opponents to have considerable trouble seeing anything beyond the outer crest.

Moribund: A rather detached isle from the City of Cordor, Moribund is a sea-bound graveyard and final resting place for those who fell in Cordor's destruction and the war against the Horde, as well as those who died over time's natural passage.

Important Figures

Duke Montgomery D'Cordor: The former leader of Cordor. Though not the founder of the city of Cordor, he is highly renown for his progress in the city's time as the once minor settlement has grown into a well known port. Rarely seeing the citizens of Cordor face to face, he is viewed by most to be a quiet recluse. He is currently restrained in the prison of Cordor as his trial continues.

Lieutenant Galverson: The leader of Cordor's primary armed forces, Lieutenant Galverson of Helm has devoted his life to the safety of the city, and is one of the few guardsmen who maintains public relations with the citizens and adventurers; often acting as a figure for the purpose of directing willing adventurers to work for the city's safety.

Elinee of Mystra: This woman was one of the first few to harness the power of Mythal Crafting, and took an opportunity presented some time ago to have a forge created in the name of Mystra, allowing adventurers and the like to work their own pieces of arcane art through the spoils of their lifestyle.

Hil'Rash of AXIS: An emissary of the distant nation of AXIS, ruled by an apparently benign series of Undead, Hil'Rash is always seen as a mysterious and unknown figure. Forever cloaked in secrecy, none have seen his face in many years, despite the fact he owns his own business where arcane wares are traded.

Tristana of Waukeen: A cleric of the Trade God, Tristana bought out what was once the Temple of Torm some time ago, and worked into converting it into a proper place of worship for Cordor's primary purpose; Trade. Forever garbed in golden robes, she maintains a public appearance and the gaze of many a merchant. She sells what people need, and buys what others may purchase at a higher price.

Regional History

Usually, only the most well connected of refugees find their way to this island. For years, Amia has established a rather remarkable bond with the various incoming strangers, seeking to start life anew in this faraway sanctuary. However, one must trace the roots of Cordor to get the clearer picture.

The city of Cordor, like all cities, was once but a small village, nestled along a quiet strip of shoreline on the southern coast of the isle of Amia. A hearty stock of human fishermen maintained the town, and a strong sense of pride was present among the citizens. When a wrecked and battered ship careened into the harbor one day, the fate of Cordor, and all of Amia would be changed forever. This was the first boat of refugees to find Cordor’s port. Eagerly, the townsfolk took in these haggard peoples, integrating them into their own. It was the first generation that literally carved out the rugged land with roads and settled the largest island, Amia.

Strangely enough, more boats arrived on the docks in the coming years. All bearing refugees, outcasts and misfits that somehow fit into the populace in one way or another (the ones that were too much trouble were regularly refused passage on the islands and turned away). This integration lead to a rather widespread acceptance of many varied races within Cordor. To this day, it is not unusual for a Cordorian to regard a drow, stray kobold or goblin with a degree of tolerance (providing of course, they present no sign of threat or hostility).

In it’s early days, Cordor suffered from a great plague. Those that were afflicted found death soon, but also undeath soon after. Cordor had maintained a graveyard at it’s south end, hoping to hold these beloved, yet damned victims. Although it’s not uncommon for them to rise, seeking the living flesh of whoever comes too close... However, due to some unforetold events in Cordor, and the necessity to reconstruct most of the city after the destruction, the graveyard south of Cordor has been eradicated, and now the little island known as Moribund serves as the (un)dead’s final resting place. This means, that the most undead that once wandered the graveyard, are now creeping & crawling through Cordor’s sewage systems, hungering for the flesh of the poor adventurers that would head down there. It seems, that Cordor will have to struggle with this “plague” for yet some time.


The rapid growth that occurred in Cordor was both a boon and a burden to Amia. While many cultural improvements (such as the Bathhouse, Council Building and Plague Shelter) were built, the sudden clashing of cultures became a real problem to all of the citizens. The lawlessness sometimes spread out of control, with confrontations in the streets that often lead to death.

Might was right in the city for a long time, with Knights from neighboring Benwick often stepping in to fulfill the role of peacekeepers. Eventually, Duke Montgomery D’Cordor decided to found a force of willing and devoted adventurers to form the Cordorian Guard unit. This group, like the name implies, had various tasks and duties to carry out, such as upholding Cordor’s laws, keeping the city and its’ citizens safe, et cetera.

After a relatively calm chapter in Cordor’s history, Duke Montgomery D’Cordor had suddenly gone missing. Rumors spread among the citizens, that he had vanished together with Manfried, the lord of Kohlingen Manor (later referred to as the Manor of Mourn), and that they were both on the verge of insanity, engaging in foul activities... Naturally, what with the Duke’s absense, a replacement had to be chosen. This, lead to the creation of the Council.

The first Council was a group of five well respected citizens, chosen for their ability to lead and inspire their fellows. Jiharu Kusama, Velis Illuminus, Shovelface McKee, Vino Sigers Blackflame and Gabriel Judicator all took to public office to try and restore order to the chaotic city. After some time of success, the Council was officially disbanded due to lack of time and thereof, lack of the ability to remain devoted Councilmembers. With time, new Councilmembers were elected to replace the current ones.

Gradually, the state in Cordor became much worse, and chaos seemed to always be present. The displeasure with the Council and their efficiency soon faded... And the Cordorians became rather split altogether. Some spoke of the Councilmembers being corrupt, others claimed they had brought Cordor back its’ former glory. Various differences and complications, lead to that time’s current Guard Captain Rowan Peters leading a revolt to overthrow the Council. At that time, the Duke had suddenly returned from his long absense, so the time would prove to be perfect for Rowan to carry out his plans. Rowan did, in fact, manage to overthrow the Council, and the Duke regained his former position as ruler of Cordor, with Rowan's, and many other peoples' full support.


Cordor had, even prior to, during, and after the Councils' regime, suffered various odd happenings and attacks by anything ranging from minor creatures, to Dragons, ferocious chickens, crazy gnomes, and even the legendary Horde. It was even said that some former Guard Captains had secretly been associating with Devils, and other evil beings. Although many memorable things (both good and bad) have come to pass in Cordor, this is not the time to tell of those past events.

The Thayvian Influence

Curiously, the Thayvians had a rather large impact on Amia as well. At one point, the isle was so devoid of enchanted items, that any such find was considered valuable, and magic items were hoarded by the dozens. Then the Thayvians saw their advantage arise.

Sending out a far-flung diplomat to Amia upon hearing of the islands, the Red Wizards made a stunning deal with Cordor (and eventually many of the other cities and towns in Amia as well) to provide enchanted items and portals in exchange for not only large amounts of gold, but life-essence as well. However, little is known of what the life-essence was used for, nor where and how they stored it. The Red Wizards remained tight-lipped about this always, but it was assumed to be used in some bizarre magical experiment.

The Thayvians resumed to make huge profit on selling their crafted wares, until one day, their enclave was entirely destroyed in a humongous explosion. At that time, the infamous crafters needed to be replaced by someone or something equally efficient, and soon many turned to the recently discovered Mythal crafting methods... Although what exactly happened during that accursed day still remains somewhat enigmatic, it would surely come to be one of many happenings in Cordor, that would not be forgotten that easily.

Current Affairs

Kobold Raids on the Rise! Farmer Holvin of the Cordorian Outskirts has recently been having increasing troubles with the kobolds of the north, who are relentlessly sneaking into the city to kill and steal his cattle, despite most being slain upon their attempted exit from the city. Unable to take care of the draconic beasts himself thanks to family, he has been calling to adventurers to handle the matter.

Orc Numbers Doubling! Sergeant Yance within Cordor's Eastern district has for quite some time been keeping an eye on the Orc problem within the Amian Frontier. As of late, it seems the orcs have become more aggressive with the ascension of their new leader. Sergeant Yance strongly suggests that able bodied adventurers take care of the matter, if only for Cordor's safety.

Down with the Drow! After a recent hearing and crime investigation within the City of Cordor, it would seem that Drow are becoming the number one enemy of the city, most acquiring the most dark and hated glares from the commonfolk as they wait for an excuse to attack them without fear of punishment. Inter-race hatred against the drow has been at an all time high.

Lolth's Harassment! As of late Drow incursions and attacks upon the city's merchant caravans and the like have been on a rise, though most have been fought back with relentless force; there have been numerous casualties on Cordor's side.

Revolution! A revolution has overthrown the rule of the Duke and a new council has taken over Cordor. The former duke now awaits trial for his acts while in power.