Mythal Crystal

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The year is late 1372 DR and the Heroes of Amia have chased the seemingly benign Red Wizards out of the main towns. Clerics of Mystra have taken back the Mythal Crystals the Red Wizards had acquired from Frostmaiden’s icy lair, split them into smaller shards and opened Mythal Crystal forges throughout island. Even smaller shards (Minor to Divine) may now be used akin to a lens to focus a very fine strand of the Weave into a material item, hence crafting potential.

More information on how to use them can be found here.


Mythal Crystals Table
Mythal Crystal Category
Minor Lesser Intermediate Greater Flawless Perfect Divine
Attack Bonus +1 +2 +3 +4 +5
Elemental Damage [Melee Only] +1 Dmg +1d4 Dmg +1d6 Dmg +1d6 Dmg
Enhancement [Melee only] +1 +2 +3 +4 +5
Keen [Melee only] Keen Blade
Mighty [Ranged only] +1 +2 +3 +4 +5
Massive Critical +1 Dmg +1d4 Dmg +1d6 Dmg +1d8 Dmg
On Hit: Power [Melee only] Special
Personalize Weapon Special
Unlimited Ammo [Ranged only] Special
Vampiric Regeneration +1 +2 +3
Visual Effect [Melee only] Special Holy/Unholy
Elemental Damage +1 Dmg +1d4 Dmg +1d6 Dmg +1d6 Dmg
On Hit: Power Special
Personalize Ammo Special
Vampiric Regeneration +1 +2 +3
Equippable Items
Ability Bonus +1 +2 +3
Armor Bonus +1 +2 +3 +4 +5
Attack Bonus [Gloves Only] +1 +2 +3 +4 +5
Bonus Spell Slot Special
Damage Reduction 5/N +1 +2 +3 +4 +5
Damage Resistance 5/- Special
Elemental Damage [Gloves only] +1 Dmg +1d4 Dmg +1d6 Dmg +1d6 Dmg
On Hit: Power [Gloves only] Special
Personalize Item Special
Regeneration +1
Saving Throw Bonus +1 +2 +3
Universal Saving Throw Bonus +1 +2
Skill Bonus +1 +3 +5
Spell Casting Special Special Special
Spell Resistance 20 SR 20