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Title(s) The True
The True Deity
The Loyal Fury
Power Level Lesser Deity
Subservient Deities
Symbol(s) Right-hand gauntlet held upright with palm forward
Home Plane House of the Triad
Alignment Lawful Good
Portfolio Guardians
Worshipers Paladins, Heroes, Good Fighters and Warriors, Guardians, Knights, Loyal Courtiers
Domains Good, Healing, Law, Protection, Strength
Favored Weapon {{{favored_weapon}}}
Primary Allies
Primary Foes

Cleric Alignments

Amia Domains Courage Good Healing Law Protection Strength [1]
Torm (torm) the True, patron of paladins and vigilant enemy of corruption and evil, serves the people of Faerun by exemplifying the chivalric ideal. A risen hero who lived his life in service to a just sovereign, Torm eschews the pretense of his fellow deities, instead taking a humble position that he exists to serve the common good and the rule of law as put forth by honorable mortal rulers. Though with awesome power at his disposal, the Loyal Fury is familiar with the failings of mortal men, having fallen victim to hubris, gullibility and ignorance when confined to a mortal form during the Time of Troubles. During that event, Torm allowed himself to be influenced by his own corrupt, oppresive clerics for a time, a situation that gave him a new perspective on his own flaws and heightened his sense of humility. Stern, righteous, and unyielding in the face of evil, Torm's spirit soars when dealing with his friends, the weak, the defenseless, and the young.

Torm fought with Bane in the harbor of the city of Tantras during the Time of Troubles, defeating and killing the Black Lord in personal combat (he too died in the conflict, but was later returned to life by Ao). As such, he became a hero to good-hearted people throughout Faerun, a savior who delivered the continent from the machinations of the deity of strife and tyranny. Torm's destruction of Bane broke the back of Zhentil Keep by eliminating that nation's divine support, allowing the Dalesfolk, for a time, to breathe a sigh of relief. In nations across the continent, Torm was seen as a symbol of heroism and bravery, the ideal knight serving his followers with a transforming act of self-sacrifice appreciated even by great Ao himself. This adoration extended to Torm's church, which saw a renaissance and philosophical blooming with its numbers swelling and new thinkers and adherents joining the congregation. In the fourteen years following that time Torm's clergy have enjoyed popularity unrivaled in Faerun.

Now that Bane has returned, the people are looking to the Loyal Fury and his mortal agents for salvation once again. They hope that the threat of the Black Hand can be dealt with after another battle, that the revived church of Bane can be obliterated by an army of paladins with holy hearts and sanctified swords. Such has happened within the lifetime of every adult in Faerun, and many expect it to happen again. Torm and his faithful take a more realistic view, knowing that the situation now is far different from the Time of Troubles, when two deites met as equal mortals. The secrecy of Bane's cult prevents open warfare, and the threat of the Black Hand returned will not be defeated easily or without great loss of life. Both Torm and his holy warriors know the costs, and all are more than willing to pay whatever it takes to deliver the good people of Faerun from a world ruled by the Lord of Darkness.

Clerics of Torm pray for their spells at dawn. In addition to the daily morning prayer, clerics are expected to give thanks and honor to Torm through quiet prayers at noon, dusk, and midnight. On the 13th of Eleasias, they hold a somber ceremony known as the Divine Death to remeber Torm's sacrificial destruction of Bane. The 15th of Marpenoth sees a more happy ritual: the True Resurrection, which commemorates the anniversary of Torm's return to Toril at the request of Ao. Shieldmeet, normally a time when Faerunians form new agreements and compacts, is a time of great religious significance to the faithful of the deity of duty, who take their oaths very, very seriously. Torm's clerics often multiclass as divine champions, divine disciples, or paladins.


Torm serves Tyr as war leader and champion, as he did for a mortal monarch in the days following the Fall of Netheril. Scholars disagree on where Torm's kingdom was located, or what it was called, but the most theories place it somewhere south of the Lake of Steam, in the area now known as the Border Kingdoms. Whole knightly orders in service to Torm's church seek to find the location of this kingdom, which the clerics refer to as the High Seat, or Chalsembyr. They hope that the discovery of the location might give them more insight into Torm's life as a mortal, one of the few subjects about which he adamantly refuses to enlighten his followers. Some interpret his silence on the matter as a game, as if Torm keeps Chalsembyr's location a secret to test his faithful, who often go on quests to locate it. Lore of the faith suggests that he who finds the location of the Loyal Fury's mortal home will be raised up to the celestial planes as Torm's divine servant.

Prior to the Time of Troubles, Torm served Tyr as a loyal demipower. After his resurrection at the hands of Ao, the Maimed Deity elevated him to the status of lesser deity, greatly enhancing his duties, griving him control of several armies of celestial warriors for use in outer planar conflicts. Torm, Tyr and Ilmater work together often, and are known as the Triad. At Tyr's insistence, Torm has befriended the Red Knight in an attempt to temper her lust for war with an appreciation for justice. His kinship for Helm dates back several centuries, though the clergies of the Loyal Fury and the Watcher now find themselves at odds on several important ideological and political issues. As a pro-active enemy of evil, Torm finds that his ideals and philosophies often square with those of Lathander, whom he greatly respects.

After defeating Bane, Torm turned most of his attentions to Cyric, working with Mystra, Oghma and Mask in bringing down the Black Sun from his position as Lord of the Dead. He deeply regrets not destroying Cyric at that time, and has promised to remedy that should the two deities meet again. Torm found the alliance with Mask distasteful, and hopes to force the Lord of Shadows to reform himself by stopping his plans as often as possible. Since the return of the Bane, however, the bulk of Torm's ambition and planning has gone toward defeating the dark intrigues of Black Hand.

Clergy and Temples

Clerics and paladins of Torm swear themselves to the Penance of Duty, a guide of responsibilities and obligations outlined by the Torm himself upon discovering the corruption within his church during the Time of Troubles. To repay their persecution of other goodly religions, the clergy must now aid the establishment of other good faiths as part of the Debt of Persecution. The Debt of Dereliction commands that Torm's agents must use every resource possible to eradicate cults of Cyric and Bane, and to work against the Zhentarim. The Debt of Destruction states that the clergy are to record the locations of dead and wild magic areas and do everything within their power to heal those wounds to the Weave. Also, clerics and paladins of Torm are to stand vigilant against corruption within goodly organizations, knowing that what could infect their stalwart order is doubly likely to works its way into the affairs of less watchful bodies. Many travel the world righting wrongs and spreading the good works of Torm.

High Cleric Barriltar Bhandraddon serves as Torm's pontiff in Faerun, ruling from the Temple of Torm's Coming in Tantras. Bhandraddon's reach extends far; in the last decade he has sponsored several knightly orders across Faerun, including the prestigious Order of the Golden Lion, of whose members guard temples and wander Faerun in service to the Penance of Duty. The order's current leader is the affable Tantran paladin Lord Garethian the Infallible (a humble man whose title is more an exercise in ironic self-deprecation than braggadocio). Since Bane's return, many important leaders and field agents of the church have been murdered, and many of Torm's knights urge more decisive action against the Black Hand's followers.

Temples of Torm frequently double as citadels. Often constructed on high mountains to offer a clear view of the surrounding area, such structures include drilling grounds, high towers, austere quarters for resident and visiting knights, and plainly adorned, simple worship halls. White granite walls and statues of lions and armored figures predominate, with badges of knights who fell in duty lining the high-ceilinged hallways.

In order to gain the power needed to destroy Bane's avatar during the Time of Troubles, Torm absorbed the souls of all his worshippers in Tantras. The voluntary soul-transference killed the mortals, ending their lives in mere moments. As the city had been for centuries the center of his religion, entire neighborhoods were left devoid of life. Though Torm required every ounce of devotional power in order to destroy his enemy, he couldn't bring himself to ask children to sacrifice themselves, especially as he knew many of them couldn't comprehend the importance of what was happening. He assured their parents that the children would be cared for, and to this day those children, ranging in age from 14 to 28, are known as the Martyrs' Progeny. Many of them have gone on to enter Torm's clergy, some even exhibiting strange powers related to bravery and strength in the years since their parents heeded Torm's desperate call.


Torm prefers to make his avatars in his personal image, though he varies their appearances to match different periods of his mortal life. Sometimes the avatar is a handsome young warrior, filled with ambition and vigor. At other times, he is aged - a powerful elder with a face marked by experience. No matter what form they may take, Torm's avatars possess a strong sense of courage and calm, and they remain steady even in the most challenging circumstances. When in battle, an avatar of Torm may shift his form to appear as a giant lion-headed man in golden plate mail (the form in which Torm slew Bane in Tantras Harbor during the Time of Troubles). Torm is served by gold and silver dragons, and such majectic creatures frequently accompany his avatars when they make rare visits to the Prime.


Salvation may be found through service. Every failure of duty diminishes Torm and every success adds to his luster. Strive to maintain law and order. Obey your masters with alert judgement and anticipation. Stand ever alert against corruption. Strike quickly and forcefully against rot in the hearts of mortals. Brings painful, quick death to traitors. Question unjust laws by suggesting improvements or alternatives, not additional laws. Your fourfold duties are to faith, family, masters, and all good beings of Faerun.