True Neutral

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Neutral, "Undecided"

A neutral character does what seems to be a good idea. She doesn’t feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil—after all, she would rather have good neighbors and rulers than evil ones. Still, she’s not personally committed to upholding good in any abstract or universal way.

Some neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run.

The neutral alignment means you act naturally, without prejudice or compulsion.

True neutral, the most misunderstood of all alignments, often causes problems for players. One common mistake is for neutral characters, such as druids, to seek a balance by deliberately acting chaotic evil one day and lawful good the next. Such behavior makes characters unpredictable, and the cumulative effect promotes chaos more than anything else. Although TN people personally mayprefer to live among good people, they recognize that the existence of evil keeps intelligent beings from stagnating. For example, a TN character has no philosophical objection to helping a group of lawful good paladins and clerics defeat an evil dragon—if they can demonstrate a good reason. She won’t agree to kill the dragon merely “because it is evil.” But, she might help if the dragon had harmed or threatened her friends or a forest or village under her protection. She might also offer assistance simply because she realizes the danger of living near a powerful and unpredictably evil creature inclined to wreak havoc upon the natural surroundings. Finally, she might join the party in return for a pledge that the members aid her in protecting a wilderness area from those who would exploit it, or in order to get treasure and magical items to do the job on her own.